What if there was a 2D puzzle game where the jumps taken for granted were limited? The player plays as "The Wanderer" traveling above the clouds to the reach to the mesosphere.
Design: Documentation, Level Design, and game structure.
Gameplay Programming: Programmed the movement and jumping, along with the objects (blocks that can be pushed, and platforms that turn off their colliders depending on the number of jumps) , and hazards (spikes, and wind).
Animation: Drew all the player sprite and animated them using Aseprite.