Take on the role of Delta in this 2D side-scrolling shooter within the outpost fighting The Kaath with guns, and gravity controls.
AI: Polishing small, mid, large enemies and bosses. From their actions, timing, behaviors, and mapping out their animation states.
Implementing new items and entities for level designers: Through a mixture of XML, and Tiled, I make sure the level designers have a fully working item to place in the level.
General bug fixing: Animation hiccups like freezing, or looping too much. Though mostly AI bugs including freezing, stuck in states, or animations not matching with the behaviors.