PDF version can be accessed by clicking the PDF icon below.


Programming Languages


  • Dinosaur Games – Dallas TX  (September 2018 - Present):

    • Programmer

Working as a contract programmer to work on projects for clients. Responsibilities include UI, Enemy polish, visual effects. I mostly handled bug fixing when needed and learned the Unity asset Playmaker.

  • Big Niche Games – Austin TX  (August 2017 - Present):

    • CEO, Designer, Programmer

Worked on Negative World a 2D puzzle platformer where the jumps are limited. Responsibilities includes the design, level design, and programming the inner working of the game (physics, level transitions, implementing cutscenes).

  • Hidden Achievement – Austin TX  (December 2016 - May 2019):

    • ​Programmer

Worked on Outpost Delta, a 2D Metroidvania with gravity control mechanics. Responsibilities included enemy AI, item generation, and general gameplay bug fixing. The game won best at show at The Intel Gaming Showcase 2017 during Austin Game Conference.

  • Viewer Ready – Austin TX  (November 2016 - December 2016):

    • ​Programmer

Contributed to Bud Light VR Challenge, a basketball simulator for the HTC Vive where the player’s goal is to get as many successful free shots in the given time limit. I handled the scoring and particles, and learned object pooling to increase the performance.

  • Pixel Pushers Union 512 – Austin TX  (August 2016 - Present):

    • ​Programmer

Worked on the game Tonight We Riot, a 2D beat’ em up with mechanics from Pikmin mixed in. My responsibilities were primarily, on AI, and polish. We were the star attraction at the New Blood Interactive booth at PAX West 2016.


Austin Community College – Austin, Texas

Associates Degree in Applied Science (Game Design Specialization)