Tonight We Riot
Described as “Pikmin meets modern day urban riots.” The player plays as a group of liberated factory workers rising up against the rich through rioting, molotov cocktails, and liberating other workers.
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AI: I primarily did the bosses and enemies: Timing their states and attacks and the conditions for such behavior.
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Making prefabs for level designers: Made triggers to spawn enemies, and decorations (such as cars that explode after being hit, or road cones).
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Implementing Animations: Blending together the 2D sprites and adding conditions to states such as idle, running, attacking, and panicking.