Tonight We Riot

Described as “Pikmin meets modern day urban riots.” The player plays as a group of liberated factory workers rising up against the rich through rioting, molotov cocktails, and liberating other workers.

  • AI: I primarily did the bosses and enemies: Timing their states and attacks and the conditions for such behavior.

  • Making prefabs for level designers: Made triggers to spawn enemies, and decorations (such as cars that explode after being hit, or road cones).

  • Implementing Animations: Blending together the 2D sprites and adding conditions to states such as idle, running, attacking, and panicking.